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public bool enabled;


Makes the rendered 3D object visible if enabled.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Renderer rend;

void Start() { rend = GetComponent<Renderer>(); rend.enabled = true; }

// Toggle the Object's visibility each second. void Update() { // Find out whether current second is odd or even bool oddeven = Mathf.FloorToInt(Time.time) % 2 == 0;

// Enable renderer accordingly rend.enabled = oddeven; } }

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