Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public void ToAngleAxis(out float angle, out Vector3 axis);


Converts a rotation to angle-axis representation (angles in degrees).

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Extracts the angle - axis rotation from the transform rotation

float angle = 0.0f; Vector3 axis = Vector3.zero; transform.rotation.ToAngleAxis(out angle, out axis); } }

Did you find this page useful? Please give it a rating: