ParticleSystemRenderer.GetMeshes

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public int GetMeshes(out Mesh[] meshes);

Parameters

meshesThis array will be populated with the list of meshes being used for particle rendering.

Returns

int The number of meshes actually written to the destination array.

Description

Get the array of meshes to be used as particles.

Did you find this page useful? Please give it a rating: