ParticleSystemRenderer.BakeMesh

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public void BakeMesh(Mesh mesh, bool useTransform);
public void BakeMesh(Mesh mesh, Camera camera, bool useTransform);

Parameters

meshA static mesh that will receive the snapshot of the particles.
cameraThe camera used for determining which way camera-space particles will face.
useTransformInclude the rotation and scale of the Transform in the baked mesh.

Description

Creates a snapshot of ParticleSystemRenderer and stores it in mesh.

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