Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
When enabled, 4 neighboring samples are taken from the texture, and combined to give the final particle value.
Enabling this option increases the performance cost, but reduces abrupt color changes when particles are spawned between neighboring pixels on the source texture. See Also: ParticleSystem.ShapeModule.texture.
Did you find this page useful? Please give it a rating: