ParticleSystem.ShapeModule.shapeType

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public ParticleSystemShapeType shapeType;

Description

Type of shape to emit particles from.

using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public ParticleSystemShapeType shapeType = ParticleSystemShapeType.Cone; private int shapeTypeIndex = 2; public float arc = 360.0f; public ParticleSystemShapeMultiModeValue arcMode = ParticleSystemShapeMultiModeValue.Random; public float arcSpread = 0.0f; public float arcSpeed = 1.0f; public float angle = 25.0f; public float radius = 1.0f; public float radiusThickness = 1.0f; public ParticleSystemShapeMultiModeValue radiusMode = ParticleSystemShapeMultiModeValue.Random; public float radiusSpread = 0.0f; public float radiusSpeed = 1.0f; public float donutRadius = 0.2f; public float length = 2.0f; public Vector3 boxThickness = new Vector3(0.0f, 0.0f, 0.0f); public ParticleSystemMeshShapeType meshShapeType; public float normalOffset = 0.0f; public float randomizeDirection = 0.0f; public float spherizeDirection = 0.0f; public float randomizePosition = 0.0f; public Vector3 position = new Vector3(0.0f, 0.0f, 0.0f); public Vector3 rotation = new Vector3(0.0f, 0.0f, 0.0f); public Vector3 scale = new Vector3(1.0f, 1.0f, 1.0f);

void Start() { ps = GetComponent<ParticleSystem>();

var main = ps.main; main.startSpeed = 0.1f; main.startSize = 0.1f; main.startLifetime = 1.0f;

var emission = ps.emission; emission.rateOverTime = 500.0f;

var shape = ps.shape; shape.mesh = Resources.GetBuiltinResource<Mesh>("Capsule.fbx"); }

void Update() { var shape = ps.shape; shape.shapeType = shapeType; shape.arc = arc; shape.arcMode = arcMode; shape.arcSpread = arcSpread; shape.arcSpeed = arcSpeed; shape.angle = angle; shape.radius = radius; shape.radiusMode = radiusMode; shape.radiusSpread = radiusSpread; shape.radiusSpeed = radiusSpeed; shape.radiusThickness = radiusThickness; shape.donutRadius = donutRadius; shape.length = length; shape.boxThickness = boxThickness; shape.meshShapeType = meshShapeType; shape.normalOffset = normalOffset; shape.randomDirectionAmount = randomizeDirection; shape.sphericalDirectionAmount = spherizeDirection; shape.randomPositionAmount = randomizePosition; shape.position = position; shape.rotation = rotation; shape.scale = scale; }

void OnGUI() { List<GUIContent> content = new List<GUIContent>(); for (int i = 0; i < (int)ParticleSystemShapeType.SpriteRenderer + 1; i++) { ParticleSystemShapeType currentShapeType = (ParticleSystemShapeType)i; var obsoleteAttribute = Attribute.GetCustomAttribute(currentShapeType.GetType().GetField(currentShapeType.ToString()), typeof(ObsoleteAttribute), false); // skip the obsolete shape types if (obsoleteAttribute == null) content.Add(new GUIContent(currentShapeType.ToString(), i.ToString())); } shapeTypeIndex = GUI.SelectionGrid(new Rect(25, 25, 1000, 80), shapeTypeIndex, content.ToArray(), content.Count / 3); shapeType = (ParticleSystemShapeType)int.Parse(content[shapeTypeIndex].tooltip);

float y = 120.0f; float spacing = 40.0f;

if (shapeType == ParticleSystemShapeType.Sphere || shapeType == ParticleSystemShapeType.Hemisphere) { GUI.Label(new Rect(25, y, 140, 30), "Radius"); radius = GUI.HorizontalSlider(new Rect(165, y + 5, 100, 30), radius, 1.0f, 5.0f); y += spacing;

GUI.Label(new Rect(25, y, 140, 30), "Radius Thickness"); radiusThickness = GUI.HorizontalSlider(new Rect(165, y + 5, 100, 30), radiusThickness, 0.0f, 1.0f); y += spacing;

GUI.Label(new Rect(25, y, 140, 30), "Arc"); arc = GUI.HorizontalSlider(new Rect(165, y + 5, 100, 30), arc, 1.0f, 360.0f); y += spacing;

GUI.Label(new Rect(25, y, 140, 30), "Arc Mode"); arcMode = (ParticleSystemShapeMultiModeValue)GUI.SelectionGrid(new Rect(165, 280, 360, 20), (int)arcMode, new GUIContent[] { new GUIContent("Random"), new GUIContent("Loop"), new GUIContent("Ping-Pong"), new GUIContent("Burst Spread") }, 4); y += spacing;

GUI.Label(new Rect(25, y, 140, 30), "Arc Spread"); arcSpread = GUI.HorizontalSlider(new Rect(165, y + 5, 100, 30), arcSpread, 0.0f, 1.0f); y += spacing;

GUI.Label(new Rect(25, y, 140, 30), "Arc Speed"); arcSpeed = GUI.HorizontalSlider(new Rect(165, y + 5, 100, 30), arcSpeed, 0.0f, 2.0f); y += spacing; }

if (shapeType == ParticleSystemShapeType.Cone || shapeType == ParticleSystemShapeType.ConeVolume) { GUI.Label(new Rect(25, y, 140, 30), "Angle"); angle = GUI.HorizontalSlider(new Rect(165, y + 5, 100, 30), angle, 1.0f, 90.0f); y += spacing;

GUI.Label(new Rect(25, y, 140, 30), "Radius"); radius = GUI.HorizontalSlider(new Rect(165, y + 5, 100, 30), radius, 0.2f, 5.0f); y += spacing;

GUI.Label(new Rect(25, y, 140, 30), "Radius Thickness"); radiusThickness = GUI.HorizontalSlider(new Rect(165, y + 5, 100, 30), radiusThickness, 0.0f, 1.0f); y += spacing;

GUI.Label(new Rect(25, y, 140, 30), "Arc"); arc = GUI.HorizontalSlider(new Rect(165, y + 5, 100, 30), arc, 1.0f, 360.0f); y += spacing;

GUI.Label(new Rect(25, y, 140, 30), "Arc Mode"); arcMode = (ParticleSystemShapeMultiModeValue)GUI.SelectionGrid(new Rect(165, 280, 360, 20), (int)arcMode, new GUIContent[] { new GUIContent("Random"), new GUIContent("Loop"), new GUIContent("Ping-Pong"), new GUIContent("Burst Spread") }, 4); y += spacing;

GUI.Label(new Rect(25, y, 140, 30), "Arc Spread"); arcSpread = GUI.HorizontalSlider(new Rect(165, y + 5, 100, 30), arcSpread, 0.0f, 1.0f); y += spacing;

GUI.Label(new Rect(25, y, 140, 30), "Arc Speed"); arcSpeed = GUI.HorizontalSlider(new Rect(165, y + 5, 100, 30), arcSpeed, 0.0f, 2.0f); y += spacing;

if (shapeType == ParticleSystemShapeType.ConeVolume) { GUI.Label(new Rect(25, y, 140, 30), "Length"); length = GUI.HorizontalSlider(new Rect(165, y + 5, 100, 30), length, 1.0f, 5.0f); y += spacing; } }

if (shapeType == ParticleSystemShapeType.Box || shapeType == ParticleSystemShapeType.BoxShell || shapeType == ParticleSystemShapeType.BoxEdge) { if (shapeType == ParticleSystemShapeType.BoxShell || shapeType == ParticleSystemShapeType.BoxEdge) { GUI.Label(new Rect(25, y, 140, 30), "Box Thickness"); boxThickness.x = GUI.HorizontalSlider(new Rect(165, y + 5, 50, 30), boxThickness.x, 0.0f, 1.0f); boxThickness.y = GUI.HorizontalSlider(new Rect(220, y + 5, 50, 30), boxThickness.y, 0.0f, 1.0f); boxThickness.z = GUI.HorizontalSlider(new Rect(275, y + 5, 50, 30), boxThickness.z, 0.0f, 1.0f); y += spacing; } }

if (shapeType == ParticleSystemShapeType.Donut) { GUI.Label(new Rect(25, y, 140, 30), "Arc"); arc = GUI.HorizontalSlider(new Rect(165, y + 5, 100, 30), arc, 1.0f, 360.0f); y += spacing;

GUI.Label(new Rect(25, y, 140, 30), "Arc Mode"); arcMode = (ParticleSystemShapeMultiModeValue)GUI.SelectionGrid(new Rect(165, y, 360, 20), (int)arcMode, new GUIContent[] { new GUIContent("Random"), new GUIContent("Loop"), new GUIContent("Ping-Pong"), new GUIContent("Burst Spread") }, 4); y += spacing;

GUI.Label(new Rect(25, y, 140, 30), "Arc Spread"); arcSpread = GUI.HorizontalSlider(new Rect(165, y + 5, 100, 30), arcSpread, 0.0f, 1.0f); y += spacing;

GUI.Label(new Rect(25, y, 140, 30), "Arc Speed"); arcSpeed = GUI.HorizontalSlider(new Rect(165, y + 5, 100, 30), arcSpeed, 0.0f, 2.0f); y += spacing;

GUI.Label(new Rect(25, y, 140, 30), "Radius"); radius = GUI.HorizontalSlider(new Rect(165, y + 5, 100, 30), radius, 0.2f, 5.0f); y += spacing;

GUI.Label(new Rect(25, y, 140, 30), "Radius Thickness"); radiusThickness = GUI.HorizontalSlider(new Rect(165, y + 5, 100, 30), radiusThickness, 0.0f, 1.0f); y += spacing;

GUI.Label(new Rect(25, y, 140, 30), "Donut Radius"); donutRadius = GUI.HorizontalSlider(new Rect(165, y + 5, 100, 30), donutRadius, 0.0f, 5.0f); y += spacing; }

if (shapeType == ParticleSystemShapeType.Circle) { GUI.Label(new Rect(25, y, 140, 30), "Arc"); arc = GUI.HorizontalSlider(new Rect(165, y + 5, 100, 30), arc, 1.0f, 360.0f); y += spacing;

GUI.Label(new Rect(25, y, 140, 30), "Arc Mode"); arcMode = (ParticleSystemShapeMultiModeValue)GUI.SelectionGrid(new Rect(165, y, 360, 20), (int)arcMode, new GUIContent[] { new GUIContent("Random"), new GUIContent("Loop"), new GUIContent("Ping-Pong"), new GUIContent("Burst Spread") }, 4); y += spacing;

GUI.Label(new Rect(25, y, 140, 30), "Arc Spread"); arcSpread = GUI.HorizontalSlider(new Rect(165, y + 5, 100, 30), arcSpread, 0.0f, 1.0f); y += spacing;

GUI.Label(new Rect(25, y, 140, 30), "Arc Speed"); arcSpeed = GUI.HorizontalSlider(new Rect(165, y + 5, 100, 30), arcSpeed, 0.0f, 2.0f); y += spacing;

GUI.Label(new Rect(25, y, 140, 30), "Radius"); radius = GUI.HorizontalSlider(new Rect(165, y + 5, 100, 30), radius, 0.2f, 5.0f); y += spacing;

GUI.Label(new Rect(25, y, 140, 30), "Radius Thickness"); radiusThickness = GUI.HorizontalSlider(new Rect(165, y + 5, 100, 30), radiusThickness, 0.0f, 1.0f); y += spacing; }

if (shapeType == ParticleSystemShapeType.SingleSidedEdge) { GUI.Label(new Rect(25, y, 140, 30), "Radius"); radius = GUI.HorizontalSlider(new Rect(165, y + 5, 100, 30), radius, 0.2f, 5.0f); y += spacing;

GUI.Label(new Rect(25, y, 140, 30), "Radius Mode"); radiusMode = (ParticleSystemShapeMultiModeValue)GUI.SelectionGrid(new Rect(165, y, 360, 20), (int)radiusMode, new GUIContent[] { new GUIContent("Random"), new GUIContent("Loop"), new GUIContent("Ping-Pong"), new GUIContent("Burst Spread") }, 4); y += spacing;

GUI.Label(new Rect(25, y, 140, 30), "Radius Spread"); radiusSpread = GUI.HorizontalSlider(new Rect(165, y + 5, 100, 30), radiusSpread, 0.0f, 1.0f); y += spacing;

GUI.Label(new Rect(25, y, 140, 30), "Radius Speed"); radiusSpeed = GUI.HorizontalSlider(new Rect(165, y + 5, 100, 30), radiusSpeed, 0.0f, 2.0f); y += spacing; }

if (shapeType == ParticleSystemShapeType.Mesh || shapeType == ParticleSystemShapeType.Sprite) { meshShapeType = (ParticleSystemMeshShapeType)GUI.SelectionGrid(new Rect(25, y + 5, 300, 20), (int)meshShapeType, new GUIContent[] { new GUIContent("Vertex"), new GUIContent("Edge"), new GUIContent("Polygon") }, 3); y += spacing;

GUI.Label(new Rect(25, y, 140, 30), "Normal Offset"); normalOffset = GUI.HorizontalSlider(new Rect(165, y + 5, 100, 30), normalOffset, -3.0f, 3.0f); y += spacing; }

GUI.Label(new Rect(25, y, 140, 30), "Randomize Direction"); randomizeDirection = GUI.HorizontalSlider(new Rect(165, y + 5, 100, 30), randomizeDirection, 0.0f, 1.0f); y += spacing;

if (shapeType != ParticleSystemShapeType.Sphere) { GUI.Label(new Rect(25, y, 140, 30), "Spherize Direction"); spherizeDirection = GUI.HorizontalSlider(new Rect(165, y + 5, 100, 30), spherizeDirection, 0.0f, 1.0f); y += spacing; }

GUI.Label(new Rect(25, y, 140, 30), "Randomize Position"); randomizePosition = GUI.HorizontalSlider(new Rect(165, y + 5, 100, 30), randomizePosition, 0.0f, 1.0f); y += spacing;

GUI.Label(new Rect(25, y, 140, 30), "Position"); position.x = GUI.HorizontalSlider(new Rect(165, y + 5, 50, 30), position.x, -2.0f, 2.0f); position.y = GUI.HorizontalSlider(new Rect(220, y + 5, 50, 30), position.y, -2.0f, 2.0f); position.z = GUI.HorizontalSlider(new Rect(275, y + 5, 50, 30), position.z, -2.0f, 2.0f); y += spacing;

GUI.Label(new Rect(25, y, 140, 30), "Rotation"); rotation.x = GUI.HorizontalSlider(new Rect(165, y + 5, 50, 30), rotation.x, 0.0f, 360.0f); rotation.y = GUI.HorizontalSlider(new Rect(220, y + 5, 50, 30), rotation.y, 0.0f, 360.0f); rotation.z = GUI.HorizontalSlider(new Rect(275, y + 5, 50, 30), rotation.z, 0.0f, 360.0f); y += spacing;

GUI.Label(new Rect(25, y, 140, 30), "Scale"); scale.x = GUI.HorizontalSlider(new Rect(165, y + 5, 50, 30), scale.x, 0.0f, 3.0f); scale.y = GUI.HorizontalSlider(new Rect(220, y + 5, 50, 30), scale.y, 0.0f, 3.0f); scale.z = GUI.HorizontalSlider(new Rect(275, y + 5, 50, 30), scale.z, 0.0f, 3.0f); y += spacing; } }

Did you find this page useful? Please give it a rating: