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public int maxParticles;


The maximum number of particles to emit.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float hSliderValue = 0.0F; private ParticleSystem ps;

void Start() { ps = GetComponent<ParticleSystem>(); }

void Update() { var main = ps.main; main.maxParticles = Mathf.RoundToInt(hSliderValue); }

void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), hSliderValue, 0.0F, 100.0F); } }

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