MaterialPropertyBlock.SetInt

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public void SetInt(int nameID, int value);
public void SetInt(string name, int value);

Parameters

nameThe name of the property.
nameIDThe name ID of the property retrieved by Shader.PropertyToID.
valueThe int value to set.

Description

Adds a property to the block. If an int property with the given name already exists, the old value is replaced.

See Also: SetFloat.

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