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public Color color;


The main material's color.

The same as using GetColor or SetColor with "_Color" name.

See Also: SetColor, GetColor.

using UnityEngine;

public class Example : MonoBehaviour { // Fade the color from red to green // back and forth over the defined duration

Color colorStart =; Color colorEnd =; float duration = 1.0f; Renderer rend;

void Start() { rend = GetComponent<Renderer> (); }

void Update() { float lerp = Mathf.PingPong(Time.time, duration) / duration; rend.material.color = Color.Lerp(colorStart, colorEnd, lerp); } }

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