LightmapEditorSettings.textureCompression

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool textureCompression;

Description

Whether to use texture compression on the generated lightmaps.

Compression is recommended to improve lightmap rendering performance and lower the memory footprint, but might introduce visible artifacts in Scenes without high-detail texturing that would mask-out the issues.

Did you find this page useful? Please give it a rating: