The color of the flare.
This controls the color of some flare elements (the ones that have use light color enabled).
See Also: Lens flare component, flare assets.
using UnityEngine;
public class Example : MonoBehaviour { // Increments the strenght of the Lensflare lf when the Transform tr // gets closer to the Lens flare
public LensFlare lf; public Transform tr;
void Update() { lf.brightness = 1 / Vector3.Distance(lf.transform.position, tr.position); } }
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