MultiColumnHeaderState.CanOverwriteSerializedFields

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool CanOverwriteSerializedFields(IMGUI.Controls.MultiColumnHeaderState source, IMGUI.Controls.MultiColumnHeaderState destination);

Parameters

sourceState that have serialized data to be transfered to the destination state.
destinationDestination state.

Returns

bool Returns true if the source state have the same number of columns as the destination state.

Description

Checks if the source state can transfer its serialized data to the destination state.

Some of the fields in the MultiColumnHeader state are serializable so they can be preserved between assembly reloads and/or when restarting Unity. The non-serialized fields have to be reconstructed. After having reconstructed the state use this method before calling OverwriteSerializedFields to apply any serialized fields from a previous session.

See Also: OverwriteSerializedFields.

Did you find this page useful? Please give it a rating: