GraphicsBuffer.GetNativeBufferPtr

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public IntPtr GetNativeBufferPtr();

Returns

IntPtr Pointer to the underlying graphics API buffer.

Description

Retrieve a native (underlying graphics API) pointer to the buffer.

Use this function to retrieve a pointer/handle corresponding to the graphics buffer, as it is represented in the native graphics API. This can be used to enable graphics buffer data manipulation from native code plugins.

The type of data returned depends on the underlying graphics API: ID3D11Buffer on D3D11, ID3D12Resource on D3D12, buffer "name" (as GLuint) on OpenGL/ES, MTLBuffer on Metal.

Note that calling this function when using multi-threaded rendering will synchronize with the rendering thread (a slow operation), so best practice is to set up the necessary buffer pointer only at initialization time.

See Also: Native code plugins.

Did you find this page useful? Please give it a rating: