GameObjectUtility.EnsureUniqueNameForSibling

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static void EnsureUniqueNameForSibling(GameObject self);

Parameters

selfThe GameObject whose name you want to ensure is unique.

Description

You can use this method after parenting one GameObject to another to ensure the child GameObject has a unique name compared to its siblings in the hierarchy.

If the GameObject already has a unique name compared to its siblings, its name will remain unchanged. If the GameObject has the same name as one of its siblings, Unity will rename it to a unique name by using an incremental number after the GameObject’s current name. This is useful when trying to avoid duplicate naming.

See Also: GameObjectUtility.GetUniqueNameForSibling, ObjectNames.GetUniqueName.

Did you find this page useful? Please give it a rating: