GL.LINE_STRIP

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static int LINE_STRIP;

Description

Mode for Begin: draw line strip.

Draws lines between each vertex passed, from the beginning to the end. If you pass three vertices, A, B and C, two lines are drawn: one between A and B, and one between B and C.

To set up the screen for drawing in 2D, use GL.LoadOrtho or GL.LoadPixelMatrix. To set up the screen for drawing in 3D, use GL.LoadIdentity followed by GL.MultMatrix with the desired transformation matrix.

See Also: GL.Begin, GL.End.

Did you find this page useful? Please give it a rating: