| p0 | The vertex of the first corner. |
| p1 | The vertex of the second corner. |
| p2 | The vertex of the third corner. |
| p3 | The vertex of the fourth corner. |
Outputs four points, in device space, representing the four corners of the plane. The corners are in clockwise order.
"Clockwise" winding means the plane's four vertices p0, p1, p2, and p3 rotate clockwise around the plane's center. Viewing the plane from a perspective where the vertices appear in this order would be considered the "front" of the plane. The cross product Vector3.Cross(p1 - p0, p3 - p0) will be in the same direction as BoundedPlane.Normal.
Meshes also use clockwise winding.
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