Experimental: this API is experimental and might be changed or removed in the future.

ISpritePhysicsOutlineDataProvider.SetTessellationDetail

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void SetTessellationDetail(GUID guid, float value);

Parameters

guidGUID of the SpriteRect.
valueThe tessellation value.

Description

Given a GUID, sets the tessellation detail. Tessellation value should be between 0 to 1.

Did you find this page useful? Please give it a rating: