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public char character;


The character typed.

Used in EventType.KeyDown event. Note that EventType.KeyUp events might not contain a character, only Event.keyCode.

See Also: Event.keyCode.

using UnityEngine;

public class Example : MonoBehaviour { void OnGUI() { Event e = Event.current; if (e.isKey) { Debug.Log("Detected character: " + e.character); } } }

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