Display.requiresBlitToBackbuffer

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool requiresBlitToBackbuffer;

Description

True when the back buffer requires an intermediate texture to render.

This property indicates whether the back buffer requires an intermediate render texture and a blit to render. For example, when you are using linear color space and the back buffer does not support automatic conversion to sRGB.

Did you find this page useful? Please give it a rating: