ComputeShader.SetInt

Switch to Manual
public void SetInt(string name, int val);
public void SetInt(int nameID, int val);

Parameters

nameVariable name in shader code.
nameIDProperty name ID, use Shader.PropertyToID to get it.
valValue to set.

Description

Set an integer parameter.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in this ComputeShader.

See Also: SetFloat, SetFloats, SetInts, SetBool, SetBuffer, SetMatrix, SetMatrixArray, SetTexture, SetVector, SetVectorArray.

Did you find this page useful? Please give it a rating: