ComputeShader.GetKernelThreadGroupSizes

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public void GetKernelThreadGroupSizes(int kernelIndex, out uint x, out uint y, out uint z);

Parameters

kernelIndexWhich kernel to query. A single compute shader asset can have multiple kernel entry points.
xThread group size in the X dimension.
yThread group size in the Y dimension.
zThread group size in the Z dimension.

Description

Get kernel thread group sizes.

Work group size for each compute shader kernel is specified in the shader code itself (using "numthreads" HLSL attribute). Use this function to query it.

See Also: Dispatch, FindKernel, Compute Shaders.

Did you find this page useful? Please give it a rating: