CanvasRenderer.AddUIVertexStream

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static void AddUIVertexStream(List<UIVertex> verts, List<Vector3> positions, List<Color32> colors, List<Vector2> uv0S, List<Vector2> uv1S, List<Vector3> normals, List<Vector4> tangents);

Parameters

vertsThe UIVertex list to split.
positionsThe destination list for the verts positions.
colorsThe destination list for the verts colors.
uv0SThe destination list for the verts uv0s.
uv1SThe destination list for the verts uv1s.
normalsThe destination list for the verts normals.
tangentsThe destination list for the verts tangents.

Description

Take the Vertex steam and split it corrisponding arrays (positions, colors, uv0s, uv1s, normals and tangents).

Did you find this page useful? Please give it a rating: