Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public void ResetStereoProjectionMatrices();


Reset the camera to using the Unity computed projection matrices for all stereoscopic eyes.

If Camera.SetStereoProjectionMatrices or Camera.SetStereoProjectionMatrix were used to provide custom projection matrices, this method reverts the camera back to using projection matrices provided by the VR SDK.

Did you find this page useful? Please give it a rating: