AssetSettingsProvider.CreateProviderFromResourcePath

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static AssetSettingsProvider CreateProviderFromResourcePath(string settingsWindowPath, string resourcePath, IEnumerable<string> keywords);

Parameters

settingsWindowPathPath of the settings in the Settings window. Uses "/" as separator. The last token becomes the settings label if none is provided.
resourcePathPath of the resource on disk.
keywordsList of keywords to compare against what the user is searching for. When the user enters values in the search box on the Settings window, SettingsProvider.HasSearchInterest tries to match those keywords to this list.

Returns

AssetSettingsProvider Returns an AssetSettingsProvider that will create an Editor for this particular asset.

Description

Create an AssetSettingsProvider from an asset resource path.

Did you find this page useful? Please give it a rating: