AssetPostprocessor.OnPostprocessAnimation(GameObject, AnimationClip)

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Parameters

rootThe root GameObject of the imported Asset.
clipThe current animation clip.

Description

This function is called when an AnimationClip has finished importing.

This function is called for every AnimationClip in an imported asset file. This lets you modify the imported AnimationClip before it is written to disk.

Did you find this page useful? Please give it a rating: