AssetDatabase.RenameAsset

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static string RenameAsset(string pathName, string newName);

Parameters

pathNameThe path where the asset currently resides.
newNameThe new name which should be given to the asset.

Returns

string An empty string, if the asset has been successfully renamed, otherwise an error message.

Description

Rename an asset file.

All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".

Did you find this page useful? Please give it a rating: