This version of Unity is unsupported.
Method group is Obsolete

NetworkServer.SetClientReady

Obsolete The high level API classes are deprecated and will be removed in the future.

Declaration

public static void SetClientReady(NetworkConnection conn);

Parameters

conn The connection of the client to make ready.

Description

Sets the client to be ready.

When a client has signaled that it is ready, this method tells the server that the client is ready to receive spawned objects and state synchronization updates. This is usually called in a handler for the SYSTEM_READY message. If there is not specific action a game needs to take for this message, relying on the default ready handler function is probably fine, so this call wont be needed.