This version of Unity is unsupported.
Method group is Obsolete

NetworkServer.DisconnectAll

Obsolete The high level API classes are deprecated and will be removed in the future.

Declaration

public static void DisconnectAll();

Description

Disconnect all currently connected clients.

This can only be called on the server. Clients will receive the Disconnect message.

using UnityEngine;
using UnityEngine.Networking;

public class Example : MonoBehaviour { enum GameState { kInit, kStart } GameState state;

public void Update() { if (state != GameState.kInit) { if (Input.GetKey(KeyCode.Escape)) { Debug.Log("Disconnecting all!"); NetworkServer.DisconnectAll(); Application.LoadLevel("empty"); state = GameState.kStart; } } } }