This version of Unity is unsupported.
Method group is Obsolete

NetworkConnection.SetMaxDelay

Obsolete The high level API classes are deprecated and will be removed in the future.

Declaration

public void SetMaxDelay(float seconds);

Parameters

seconds Time in seconds.

Description

The maximum time in seconds that messages are buffered before being sent.

If this is set to zero, then there will be no buffering of messages before they are sent to the transport layer. This may reduce latency but can lead to packet queue overflow issues if many small packets are being sent.