This version of Unity is unsupported.
Method group is Obsolete

NetworkClient.Configure

Obsolete The high level API classes are deprecated and will be removed in the future.

Declaration

public bool Configure(ConnectionConfig config, int maxConnections);
Obsolete The high level API classes are deprecated and will be removed in the future.

Declaration

public bool Configure(HostTopology topology);

Parameters

config Transport layer configuration object.
maxConnections The maximum number of connections to allow.
topology Transport layer topology object.

Returns

bool True if the configuration was successful.

Description

This configures the transport layer settings for a client.

The settings in the ConnectionConfig or HostTopology object will be used to configure the transport layer connection used by this client. This must match the configuration of the server.

using UnityEngine;
using UnityEngine.Networking;

public class Example : MonoBehaviour { void DoConnect() { ConnectionConfig config = new ConnectionConfig(); config.AddChannel(QosType.ReliableSequenced); config.AddChannel(QosType.UnreliableSequenced); config.PacketSize = 500; NetworkClient client = new NetworkClient(); client.Configure(config, 1); client.Connect("127.0.0.1", 7070); } };