This version of Unity is unsupported.
Method group is Obsolete

ClientScene.ConnectLocalServer

Obsolete The high level API classes are deprecated and will be removed in the future.

Declaration

public static NetworkClient ConnectLocalServer();

Returns

NetworkClient A client object for communicating with the local server.

Description

Create and connect a local client instance to the local server. This makes the client into a "host" - a client and server in the same process.

The returned local client acts like normal remote client but internally all messages are routed directly to the server process. Commands from a local client are executed synchronously on the server.