Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

XRStats.TryGetFramePresentCount

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool TryGetFramePresentCount(out int framePresentCount);

Parameters

framePresentCountOutputs the number of times the current frame has been presented.

Returns

bool True if the frame present count is available, false otherwise.

Description

Retrieves the number of times the current frame has been drawn to the device as reported by the XR SDK.

If performance degrades, some SDKs may choose to draw the current frame multiple times with or without some kind of adaptation to compensate. The frame present count can tell if the SDK has presented the same frame to the viewer multiple times.

Statistics are not always available and can vary based on hardware, SDK, and even frame to frame. As such it is important to check the return value of this method before using the statistic value from the out parameter.

Did you find this page useful? Please give it a rating: