Version: 2018.3 (switch to 2019.1)
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InteractionSourcePose.TryGetRotation

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public bool TryGetRotation(out Quaternion rotation, XR.WSA.Input.InteractionSourceNode node);

Parameters

nodeSpecifies which part of the controller to query for its rotation.
rotationThe rotation of the interaction source, if the function returns true.

Returns

bool This method returns true if the Quaternion passed in was filled out correctly, and false if otherwise.

Description

Gets the rotation of the interaction source, assuming the backing data is valid.

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