Version: 2018.3 (switch to 2019.1)
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  • C#

InteractionSourcePose.TryGetForward

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public bool TryGetForward(out Vector3 forward, XR.WSA.Input.InteractionSourceNode node);

Parameters

forwardThe forward vector of the interaction source, if the function returns true.
nodeSpecifies which part of the controller to query for its forward vector.

Returns

bool This method returns true when the rotation is valid and the Vector3 passed in was filled out correctly, and false if otherwise.

Description

Gets the forward vector of the interaction source, assuming rotation is valid.

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