Version: 2018.3 (switch to 2019.1)
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  • C#

InteractionSourcePose.TryGetAngularVelocity

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public bool TryGetAngularVelocity(out Vector3 angularVelocity);

Parameters

angularVelocityIf the function returns true, this will be filled out with the angular velocity of the interaction source. If the function returns false, the value filled out should not be used.

Returns

bool True if the angular velocity was set in the output parameter. False if the angular velocity is not available due to limitations of the underlying platform or if the node is not presently tracked.

Description

Attempts to retrieve a Vector3 representing the current angular velocity of the tracked node.

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