Version: 2018.3 (switch to 2019.1)
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  • C#

InteractionSourceNode.Pointer

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Description

The pointer of the controller.

The grip and the pointer of a controller are usually angled differently. The pointer, is the part of the controller furthest away from the player, and doesn't generally directly grip with their hand. If you wanted to pick something in the Scene from a controller pose, and you render the controller programmatically, this may be the ray you would want to ray-cast with.

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