Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

ARBackgroundRenderer.mode

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public XR.ARRenderMode mode;

Description

When set to ARRenderMode.StandardBackground (default) the camera is not overridden to display the background image. Setting this property to ARRenderMode.MaterialAsBackground will render the texture specified by ARBackgroundRenderer.backgroundMaterial and or ARBackgroundRenderer.backgroundTexture as the background.

Did you find this page useful? Please give it a rating: