Stops the camera.
Call Application.RequestUserAuthorization before creating a WebCamTexture.
// Starts a camera and assigns the texture to the current renderer. // Stops the camera when the "Stop" button is clicked and released. using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public WebCamTexture webcamTexture;
void Start() { webcamTexture = new WebCamTexture(); webcamTexture.Play();
Renderer renderer = GetComponent<Renderer>();
if (webcamTexture.isPlaying) renderer.material.mainTexture = webcamTexture; }
void OnGUI() { if (webcamTexture.isPlaying) if (GUILayout.Button("Stop")) webcamTexture.Stop(); } }
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