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Converts a Vector2 to a Vector4.

A Vector2 can be implicitly converted to a Vector4. (z and w are set to zero in the result).

using UnityEngine;
using System.Collections.Generic;

public class ExampleScript : MonoBehaviour { void Start() { Renderer renderer = GetComponent<Renderer>();

// Shader vectors are always defined as Vector4. // The value here is converted to a Vector4 from a Vector2. renderer.material.SetVector("_SomeVariable",; } }

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