Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

RawImage.texture

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Texture texture;

Description

The RawImage's texture.

Use this to alter or return the Texture the RawImage displays. The Raw Image can display any Texture whereas an Image component can only show a Sprite Texture.

Note : Keep in mind that using a RawImage creates an extra draw call with each RawImage present, so it's best to use it only for backgrounds or temporary visible graphics.

//Create a new RawImage by going to Create>UI>Raw Image in the hierarchy.
//Attach this script to the RawImage GameObject.

using UnityEngine; using UnityEngine.UI;

public class RawImageTexture : MonoBehaviour { RawImage m_RawImage; //Select a Texture in the Inspector to change to public Texture m_Texture;

void Start() { //Fetch the RawImage component from the GameObject m_RawImage = GetComponent<RawImage>(); //Change the Texture to be the one you define in the Inspector m_RawImage.texture = m_Texture; } }

Did you find this page useful? Please give it a rating: