Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

InputField.onValueChanged

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public UI.InputField.OnChangeEvent onValueChanged;

Description

Accessor to the OnChangeEvent.

using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class Example : MonoBehaviour { public InputField mainInputField;

public void Start() { //Adds a listener to the main input field and invokes a method when the value changes. mainInputField.onValueChanged.AddListener(delegate {ValueChangeCheck(); }); }

// Invoked when the value of the text field changes. public void ValueChangeCheck() { Debug.Log("Value Changed"); } }

Did you find this page useful? Please give it a rating: