Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

SpriteAtlasExtensions.SetMasterAtlas

public static void SetMasterAtlas(U2D.SpriteAtlas spriteAtlas, U2D.SpriteAtlas value);

Description

Set an atlas to be the master atlas.

Setting a valid master atlas will not turn this into a variant Sprite Atlas. You have to use SpriteAtlasExtensions.SetIsVariant to make it a variant.

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