Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

TrailRenderer.textureMode

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public LineTextureMode textureMode;

Description

Choose whether the U coordinate of the trail texture is tiled or stretched.

Stretching will cause the texture to be mapped once along the entire length of the trail, whereas Tiling will cause the texture to be repeated at a rate of once per world unit. To set the tiling rate, use Material.SetTextureScale.

using UnityEditor;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public LineTextureMode textureMode = LineTextureMode.Stretch; public float tileAmount = 1.0f; private TrailRenderer tr;

void Start() { tr = GetComponent<TrailRenderer>(); tr.material = AssetDatabase.GetBuiltinExtraResource<Material>("Default-Particle.mat"); }

void Update() { tr.textureMode = textureMode; tr.material.SetTextureScale("_MainTex", new Vector2(tileAmount, 1.0f)); tr.transform.position = new Vector3(Mathf.Sin(Time.time * 1.51f) * 7.0f, Mathf.Cos(Time.time * 1.27f) * 4.0f, 0.0f); }

void OnGUI() { textureMode = GUI.Toggle(new Rect(25, 25, 200, 30), textureMode == LineTextureMode.Tile, "Tiled") ? LineTextureMode.Tile : LineTextureMode.Stretch;

if (textureMode == LineTextureMode.Tile) { GUI.Label(new Rect(25, 60, 200, 30), "Tile Amount"); tileAmount = GUI.HorizontalSlider(new Rect(125, 65, 200, 30), tileAmount, 0.1f, 4.0f); } } }

Did you find this page useful? Please give it a rating: