Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

TrackAsset.CreateTrackMixer

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Playables.Playable CreateTrackMixer(Playables.PlayableGraph graph, GameObject go, int inputCount);

Parameters

graphThe graph to inject playables to.
goThe GameObject that requested the graph.
inputCountThe number of playables from clips that will be mixed.

Returns

Playable A handle to the Playable representing the mixer.

Description

Creates a mixer used to blend playables generated by clips on the track.

Did you find this page useful? Please give it a rating: