Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

TrackAsset.locked

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool locked;

Description

The local locked state of the track.

Note that locking a track only affects operations in the Timeline Editor. It does not prevent other API calls from changing a track or it's clips.

This returns or sets the local locked state of the track. A track may still be locked for editing because one or more of it's parent tracks in the hierarchy is locked. Use lockedInHierarchy to test if a track is locked because of it's own locked state or because of a parent tracks locked state.

Did you find this page useful? Please give it a rating: