Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

TimelineAsset.CreateTrack

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public T CreateTrack(Timeline.TrackAsset parent, string name);

Parameters

parentTrack to parent to. This can be null.
nameName to give the track.

Returns

T The created track.

Description

Allows you to create a track and add it to the Timeline.

This method will throw an InvalidOperationException if the parent is not valid. The parent can be any GroupTrack, or a supported parent type of track. For example, this can be used to create override tracks in AnimationTracks.

Did you find this page useful? Please give it a rating: