Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

Texture2DArray.GetPixels32

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Color32[] GetPixels32(int arrayElement, int miplevel);

Parameters

arrayElementArray slice to read pixels from.
miplevelMipmap level to read pixels from.

Returns

Color32[] Array of pixel colors in low precision (8 bits/channel) format.

Description

Returns pixel colors of a single array slice.

Did you find this page useful? Please give it a rating: