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Terrain.treeCrossFadeLength

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public float treeCrossFadeLength;

Description

Total distance delta that trees will use to transition from billboard orientation to mesh orientation.

Decreasing this value makes the transition happen faster. Setting it to 0 will produce a visible pop when switching from mesh to billboard representation.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Terrain.activeTerrain.treeCrossFadeLength = 20; } }

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