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Terrain.detailObjectDensity

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public float detailObjectDensity;

Description

Density of detail objects.

This number goes from 0.0 to 1.0, with 1.0 being the original density, and lower numbers resulting in less detail objects being rendered.

See Also: detailObjectDistance.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Terrain.activeTerrain.detailObjectDensity = 0.5f; } }

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