Version: 2018.3 (switch to 2019.1)
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  • C#

SpriteUtility.GetSpriteUVs

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public static Vector2[] GetSpriteUVs(Sprite sprite, bool getAtlasData);

Parameters

spriteIf Sprite is packed, it is possible to access data as if it was on the atlas texture.

Description

Returns the generated Sprite mesh uvs.

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